Getting touch controls as close as possible to physical controls is not an easy task. The reasoning behind this decision is simple: controllers have a long tradition of popular button configurations, and this approach allows us to fulfill each audience's expectations. Actions that require a different button on a gamepad, such as slashing, object interaction, and throwing things, are therefore all aggregated on the action button on touch devices. For ease of access, it's placed where you'd typically expect to see "X" on a Playstation gamepad or "A" on an Xbox controller. While on controllers we split actions across various buttons, the action button has multiple contextual uses. The action button is perhaps the most significant difference between touch controls and other ways to play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |